Unveiling As I Began to Dream: A Hand-Drawn Puzzle Adventure (2026)

Get ready to be swept away by a hauntingly beautiful journey through grief and self-discovery. As I Began to Dream, the debut game from Indonesia-based Strayflux, is now available on Nintendo Switch, Steam, and Epic Games, and it's unlike anything you've played before.

This hand-drawn puzzle platformer isn't just about solving challenges; it's about experiencing a deeply personal story. You step into the shoes of Lily, a young girl trapped in a surreal limbo world, a reflection of her own memories and emotions. As you guide her through this dreamlike landscape, you'll encounter enigmatic characters, each with their own stories intertwined with Lily's past.

But here's where it gets emotional: This isn't just a game about puzzles; it's a poignant exploration of loss and the path to acceptance. Every step Lily takes, every puzzle she solves, brings her closer to understanding the events that led her to this ethereal realm. Will she find peace? That's for you to discover.

The game's launch trailer, expertly edited by David Paterson and scored by Indonesian composer JabFina, offers a tantalizing glimpse into its hand-drawn beauty, intricate puzzles, and emotionally charged cutscenes. And for those who fall in love with this world, Strayflux and publisher Soft Source have announced even more to look forward to: an artbook, soundtrack, and physical edition are slated for release in 2026!

And this is the part most people miss: As I Began to Dream isn't just a game; it's a testament to the power of indie developers to create experiences that resonate on a deeply human level. It challenges the notion that games are purely entertainment, inviting players to confront complex emotions and reflect on their own journeys.

Speaking of the next generation of game developers, UOW Malaysia’s Jingle Mingle 2025 is back, showcasing the incredible talent emerging in the industry. This annual event is a celebration of creativity and innovation, offering a glimpse into the future of gaming.

Controversial question for you: Do games like As I Began to Dream mark a shift in how we perceive interactive storytelling? Are we ready to embrace games as a medium for exploring deeply personal and emotional themes? Let us know your thoughts in the comments—we'd love to hear your take on this evolving art form!

Unveiling As I Began to Dream: A Hand-Drawn Puzzle Adventure (2026)

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